Good news: BetterTouchTool runs great on the macOS Sequoia beta.
The native snapping seems to be nice, but currently pretty buggy - that will probably be resolved before the final release. I think I can integrate this nicely with BTT.
Is there a beta version needed, or does the current public release work on Sequoia?
This is awesome news, btw!
The public version works fine. The permissions (Accessibility, Screen Recording) on Sequoia are quite buggy right now, but once they are set everything works fine.
Hi! Is there any API available that makes it possible for you to tap into the native window snapping?
BTT can trigger the native snapping functions, but there is no API to make use of the animations for e.g custom snapping
Oooh nice yeah I figured. Is it out yet in the app? Can I just not find it or am I the only silly person who updated to the beta
Not sure if it's 100% related, but what I've noticed after update to Sequoia beta is that sometimes in the middle of me playing a game through CrossOver, as almost like 1 or 2 buttons (for example "d") get stuck for no particular reason (my guess is I accidenitly press some hotkey or something) or almost like every input from me is getting queued and not processed immediately.
So, and if I open BTT right after that happens, the whole interface is stuck and I get a "beach ball" for quite some time. What's weird is that I don't see any weird stuff that could cause that in "Recently Used" and if I close the app, everything returns to normal instantly. (All of this doesn't happen with BTT closed, but I love it too much, so let's try to find out what's happening)
Any suggestions on how I approach the testing?
unfortunately these things often happen during the beta phases. Most likely there is not much you can do. Usually Apple fixes them before the final release, otherwise I'll add some workarounds before the final release.
If you don't need BTT for your game, I'd recommend to disable BTT specifically for that.
Just saw the new native window snapping integration. Great work!
is it possible to not use the native Max Left/Right which doesn't actually max all the way, but use the old style that takes up the whole screen space rather than leaving weird gaps?
yes, have a look here:
Hi @Andreas_Hegenberg, is there a way to disable the animations when tiles are being arranged? I've been using the tiling feature for years, but after upgrading to Sequoia, it became a bit laggy as opposed to instant snaps
NVM I found the "Use Classic BTT Window Resizing" option!
Struggling to see what the difference is with the integrated with native resizing other than two outlines previewing where the window will snap to.
How are they integrated?
E.g. the resizing animations and the features that come with the native snapping - for example if you have snapped two windows side by side you can now drag in the middle between them to resize both of them simultaneously.
Hi,
My display have separate spaces is disabled and resize both of window simultaneously does not work. Do you have any plan to integrate this feature so that we can able to resize window even the display have separate spaces is disabled?
No, the native integration only works if the native feature is available. Unfortunately Apple decided to disable the feature if "Displays have separate spaces" is disabled.
Thank you for the clarification, Andreas. It’s very sad that the native integration is limited by Apple. Just because of this, I’ve chosen not to use Stage Manager. Sometimes it feels like the Apple engineers are a bit too smart.
My trackpad is acting weird. Sometimes the mouse lags or moves more than I wanted it to move and when clicking and dragging eg. moving a window or selecting multiple file, it lags and jumps around etc. When I quit BTT, the mouse acts normal. Tried restarting, reset trackpad and bluetooth etc.
Is this a known issue?
sounds like maybe something on your system is using a LOT of cpu. Best check via Activity Monitor if there is any process that users >= 100% when this happens.