Good news: BetterTouchTool runs great on the macOS Sequoia beta.
The native snapping seems to be nice, but currently pretty buggy - that will probably be resolved before the final release. I think I can integrate this nicely with BTT.
Is there a beta version needed, or does the current public release work on Sequoia?
This is awesome news, btw!
The public version works fine. The permissions (Accessibility, Screen Recording) on Sequoia are quite buggy right now, but once they are set everything works fine.
Hi! Is there any API available that makes it possible for you to tap into the native window snapping?
BTT can trigger the native snapping functions, but there is no API to make use of the animations for e.g custom snapping
Oooh nice yeah I figured. Is it out yet in the app? Can I just not find it or am I the only silly person who updated to the beta
Not sure if it's 100% related, but what I've noticed after update to Sequoia beta is that sometimes in the middle of me playing a game through CrossOver, as almost like 1 or 2 buttons (for example "d") get stuck for no particular reason (my guess is I accidenitly press some hotkey or something) or almost like every input from me is getting queued and not processed immediately.
So, and if I open BTT right after that happens, the whole interface is stuck and I get a "beach ball" for quite some time. What's weird is that I don't see any weird stuff that could cause that in "Recently Used" and if I close the app, everything returns to normal instantly. (All of this doesn't happen with BTT closed, but I love it too much, so let's try to find out what's happening)
Any suggestions on how I approach the testing?
unfortunately these things often happen during the beta phases. Most likely there is not much you can do. Usually Apple fixes them before the final release, otherwise I'll add some workarounds before the final release.
If you don't need BTT for your game, I'd recommend to disable BTT specifically for that.
Just saw the new native window snapping integration. Great work!